Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Each player has a flight of aircraft represented by counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed.
A performance ruler is unique to each aircraft, and contains all the speed, cornering, and weapon information needed.
TAC is designed for portability: the entire game can fit in a plastic bag. Even the largest battles can take place on a fast-food restaurant table.
The Supermarine Walrus was a biplane with a central floating hull. Its single engine was suspended between the two sets of wings and featured a pusher-prop. This arrangement allowed a gunner position in the nose and tail.
The Walrus was catapult-launched from British warships. Upon completing its patrol, cranes would winch it back aboard the warship.
Its intended purpose was to provide reconnaissance and gunnery spotting. However, the Walrus was heavily used for air-sea rescue and antisubmarine patrols.
This set is a self-contained rulebook with miniatures for the Walrus and three scenarios:
Fiord Encounter: While searching for U-boats, a Walrus engages in a dogfight with a He-111 bomber.
Operation Canned: Walrus flying boats from a Royal Navy cruiser attack an Italian coastal radio station. A single Cr.42 Falco biplane fighter defends.
Air-Sea Rescue: The Royal Air Force races the Luftwaffe to rescue a high-profile aircrew downed in the English Channel. Spitfire Mk.V escort the Walrus. A Ju-87 Stuka substitutes for a Luftwaffe Ar-196 float plane, escorted by Bf-109F.
—description from the publisher